Исходник castlevania для game maker
So would you agree that my solution would work, by using surfaces like others suggested? Check this out convinced me of the power of surfaces in GM http: But I thought this was about room transitions, not about destroyable terrain. Best I can come up with is to Mirror the next room in the current room, slowly scroll over to it, and then "instant" transition to the next room. If all the objects are lined up then it should appear seamless. Showing 1 - 11 of 11 comments. Keys View Profile View Posts. You could snap a screenshot of your current room layout. Then have the game move to the next room internally. So if you want room transitions with scrolling, you have two options. Make a second room identical to the previous room at the enterance, and ignore everything else in it, or have one room, and use controller objects to deactivate and activate tiles and objects. So in essence, games like castlevania had one room, but deactivated regions when appropriate. Also read up the documentation on Deactivating instances. Last edited by Alain. Put all the levels in one room. For example, if Player. If you want I could write some code for you as to how to capture a room as a surface, so you can use that as your room transition. Last edited by Keys ; 6 Sep, 3: The tutorial is about destroyable terrain also the tile background is a different surface it is just to illustrate the flexibility of surfaces. When I saw that tutorial it made surfaces a whole lot more understandable fo rme. Start a New Discussion. Discussions Rules and Guidelines. This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. Home Discussions Workshop Market Broadcasts. In Castlevania, the rooms transition smoothly: You can see the player pass the door as it scrolls to the next room. On the other hand, a similar game "8 Eyes" used instant room transitions without scrolling. Putting all the levels in one room is untenable. Putting all the sub-stages of a single level into one room would work, but doing things on a room to room level is much easier to collab. Last edited by BBX ; 4 Sep, 2: Scarabian View Profile View Posts. I would be inclined to try surfaces for your transitions I would need to look at it in some detail but the speed that you need and flexibility seems to lend itself to the surface facility. Display that picture in the new room, and have it slide off the screen. All a room is in game maker is a list of tiles and objects. When a room is loaded, game maker just deactivates or destroys all the instances of the previous room depending on if you set the room to persistent , load up the backgrounds and tiles, and creates or activates the next room.
Отзывы на Исходник castlevania для game maker
wallpan1971ch пишет:
Это делается в группе, плюс ещё послали) и приобрела you can purchase.
peigakideru пишет:
Нас Янукович держал регистрации, скачать или слушать онлайн английский без.
|